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Junk League Rules

  • To be belt Eligible, a minimum of (3) junk league members must be in your group
  • Points for all junker must be posted to the group text message to be displayed on the Website
  • Junk Game can be played at any par 70 or higher golf course
  • All junk points must be calculated in a match

If your course handicap (not index) is 14 or higher. Apply 50% of the difference between your handicap and lowest handicap. Example: If you handicap is 16 and lowest is 6 then you receive 5 shots (on lowest handicap holes) for skins and net birdies

The Junk Game Rules

Junk League Rules

  • To be belt Eligible, a minimum of (3) junk league members must be in your group
  • Points for all junker must be posted to the group text message to be displayed on the Website
  • Junk Game can be played at any par 70 or higher golf course
  • All junk points must be calculated in a match

If your course handicap (not index) is 14 or higher. Apply 50% of the difference between your handicap and lowest handicap. Example: If you handicap is 16 and lowest is 6 then you receive 5 shots (on lowest handicap holes) for skins and net birdies

The Junk Game Rules

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Negative Junk

  • Triple Bogey
  • 3 Putt (must be on the green), if your first putt rolls off the green, the next shot is considered a putt
  • Lippy – A putt shorter than the flag pole that “lips out” (must change direction)
  • Making a triple the hole after a birdie or eagle
  • If you birdie or eagle 18 and make double bogey or worse on hole #1
  • Reverse Barkie – Same as barkie but make a double bogey or worse
  • If you hit a tree and your ball goes out of bounds, reverse barkie not in play

Positive Junk

  • Eagle or Birdie

  • Validation – After making birdie or eagle, a par on the following hole

  • Barkie – Hitting any part of a tree above the ground and make par (roots not eligible)

  • Sandie – make a par after being in any bunker

  • Poley – make a putt longer than a flagstick (please measure if unsure)

  • Chippy – holing out from off the anywhere off the green

  • If you hole out from a bunker for par that is a chippy and sandie

  • Skin – Winning a hole with net score, No Carryovers. Please use full handicap for each junker

  • Fishy – hit any shot in the water and make par, Water must be a normal part of the course

  • Hazardy – hit your ball in a marked hazard area and make par. You cannot have both a fishy and a hazardy

  • Pathy – your ball hits a paved or gravel cart path and you make par

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Eddie Mitchell,
Belleair Florida USA
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