Junk League Rules
- To be belt Eligible, a minimum of (3) junk league members must be in your group
- Points for all junker must be posted to the group text message to be displayed on the Website
- Junk Game can be played at any par 70 or higher golf course
- All junk points must be calculated in a match
If your course handicap (not index) is 14 or higher. Apply 50% of the difference between your handicap and lowest handicap. Example: If you handicap is 16 and lowest is 6 then you receive 5 shots (on lowest handicap holes) for skins and net birdies
The Junk Game Rules
Junk League Rules
- To be belt Eligible, a minimum of (3) junk league members must be in your group
- Points for all junker must be posted to the group text message to be displayed on the Website
- Junk Game can be played at any par 70 or higher golf course
- All junk points must be calculated in a match
If your course handicap (not index) is 14 or higher. Apply 50% of the difference between your handicap and lowest handicap. Example: If you handicap is 16 and lowest is 6 then you receive 5 shots (on lowest handicap holes) for skins and net birdies
The Junk Game Rules
Negative Junk
- Triple Bogey
- 3 Putt (must be on the green), if your first putt rolls off the green, the next shot is considered a putt
- Lippy – A putt shorter than the flag pole that “lips out” (must change direction)
- Making a triple the hole after a birdie or eagle
- If you birdie or eagle 18 and make double bogey or worse on hole #1
- Reverse Barkie – Same as barkie but make a double bogey or worse
- If you hit a tree and your ball goes out of bounds, reverse barkie not in play
Positive Junk
Eagle or Birdie
Validation – After making birdie or eagle, a par on the following hole
Barkie – Hitting any part of a tree above the ground and make par (roots not eligible)
Sandie – make a par after being in any bunker
Poley – make a putt longer than a flagstick (please measure if unsure)
Chippy – holing out from off the anywhere off the green
If you hole out from a bunker for par that is a chippy and sandie
Skin – Winning a hole with net score, No Carryovers. Please use full handicap for each junker
Fishy – hit any shot in the water and make par, Water must be a normal part of the course
Hazardy – hit your ball in a marked hazard area and make par. You cannot have both a fishy and a hazardy
Pathy – your ball hits a paved or gravel cart path and you make par